﻿
namespace WssEvents
{

    public static class UIEvenets
    {
  
    }


    public static class GameEvents
    {
        //开始游戏
        public const string OnGameStart = "OnGameStart";
        
        //创建一个新的房子
        public const string OnCreateCity = "OnCreateCity";
        
        //刷新游戏得分
        public const string OnRefreshScore = "OnRefreshScore";
        
        //刷新道具
        public const string OnRefreshProp = "OnRefreshProp";
        
        //游戏随机事件出现事件
        public const string OnShowEvent = "OnShowEvent";
        //游戏随机事件
        public const string OnTargetEvent = "OnTargetEvent";
        //取消使用随机事件
        public const string OnCancelUseEvent = "OnCancelUseEvent";
        
        //刷新道具剩余使用次数
        public const string OnPropUseResidueNum = "OnPropUseResidueNum";
    }

    public static class GlobalEvents
    {

    }

}